Breachstorm (http://www.breachstorm.com/) is a new skirmish game a friend of my is making. I had a chance to play a short demo game, and I plan on playing a few more times before it hits Kickstarter, when I get a free Saturday. One of the factions (Homeworld Confederacy) is a somewhat generic space marine faction, so I decided to paint up a bunch of my dudes that were just sitting around. When the Kickstarter comes, I am most interested in the race of Lion dudes.
The original plan was to rely primarily on the airbrush, but I ended up throwing a wash and dry brushing medium grays, then edge highlighting in white gray. Still, didn’t take too much time.
Diamond Corps (Relic Knight, Black Diamond faction)
material: injection molded PVC plastic
I will use these guys as Homeworld Confederacy Riflemen and Fire Team Leader
Diamond Corps Medic (Relic Knight, Black Diamond faction)
material: spin-cast resin
The camera did not like the all-blue shot of just the shield and dramatically shifted the color. I would like to get a DSLR one day, but I don’t take $500+ worth of photos.
she doesn’t have a role in Breachstorm, but I wanted to paint up this model at the same time as the other Diamond Corps models
CSM Alex-117 (Relic Knight, Black Diamond faction)
material: spin-cast resin
He will play the role of Capt. Johan Lukas
IMEF: Reggie Van Zandt (Reaper Miniatures, Bones Chronoscope)
material: injection molded PVC plastic (Bones)
Reggie will be used as a Support Gunner for a Fire Team
Fritz is finished, and progress on Jessi.
In which One Shot’s relic gets a serious upgrade.
That’s the old gun lying on the ground. This new one should inspire the proper fear in Jessi’s enemies. I pulled it off a Dust Tactics model that I picked up for cheap.
Codebreaker (and Slaved Cypher) won’t be out for a few months, but I wanted to get a head start playing with them, so I made a proxy out of an appropriately sized Infinity figure. This is the Combined Army’s Sogarat Tempest Regiment with some minor modifications (axe removed, helmet horns removed). The Slaved Cypher is a Reaper Bones familiar (from Bones Familiar Pack 2).
Most of the shading on Codebreaker was done with an airbrush, with edges and then a few details picked out. There is lots of purple because Black Diamond uses purple (corruption) esper. The purple/blue/red/orange coloring of the fibers is because Codebreaker also uses those colors. I’m not sure that was the best choice of things to do with those fibers, but he was looking just a little too boring with only gray and purple. The cypher was quickly shaded with an airbrush, then doused in a variety of different washes. A few high points were picked out with green and blue (so he looks gross) then fluorescent green eyes were added. He is not supposed to be a happy cypher.
I got Tomoko from Hasslefree Miniatures to use a proxy for a Viper in Relic Knights. Tomoko is pretty obviously based on Motoko Kusanagi from Ghost in the Shell, and that’s also what Viper is based on (though not nearly as closely). Of course, I had to give her purple hair like Motoko. It also turns out that Motoko’s clothing already matches my Black Diamond color scheme pretty well (neutral grays), though that is more of a happy coincidence than anything intentional. I got Tomoko on Thursday and had her done (except for sealing) by Friday evening. This is very close to my ideal – a good paint job fast. You may notice that she has the SMG that comes with the resin Tomoko but I’ve used the metal tag – I ordered a sprue of the sci-fi SMG and did a weapon swap, and it’s a pretty fantastic job if I do say so myself. I started by priming her with VMC German Gray, then airbrushed VMC Basalt Gray and RMS Rainy Gray for the initial shading. I used glazes of RMS Black Wash to create the black clothing, and mixed a little white into Rainy Gray to create a lighter color gray for the bodysuit. I picked out a few edges, laid down some subtle highlights and shadows on the clothing, then painted the skin with RMS Olive Skin triad. The hair is RMS Carnival Purple with some of the Imperial Purple triad for highlights and shadows.
Still experimenting the the matte varnish. I think that pushing it through the airbrush is just a bad idea. I don’t mind how it looks in hand (super-matte, but “fuzzy”), but I think applying it with a brush I can avoid the fuzzy while keeping the majority of the matte-ness.
And the super-closeup of the face which makes it look bad. (but not quite as bad as previous closeups – am I getting better or is the camera just out of focus?)