I picked up Thor near the start of Mk III, for a Sorscha list with lots of long-range guns. Pair him with a Ghordson Avalancher for fully boost Quake shots (with boosted blast damage).
As I did with the Rockram, I painted up Thor in safety colors, which also nicely matches his flamethrower in this case. I painted him up fully in about 2 days of painting – I can go so much faster and without a huge loss in quality if I just relax and let it happen. (I’m currently looking at well over 2 weeks ongoing for some Ice Witches).
I’m also still playing around with the camera. All the pictures are much better than before, but here are my manual settings:
And here are automatic. Better in most ways, worse in a few.
And here he is with his ‘jack. I’ll may change the front-arc markings on the ‘jack to be consistent with the rest of my Mercs at some point.
Herne and Jonne are mercenaries who will work for Khador. I used the quick-and-dirty zenithal highlighting + inks technique on these guys. The colors look a bit wonky, but otherwise I think they came out okay.
I finished up J’s dwarf character for our new 5E campaign. I don’t remember what his name is, but he’s a dwarven cleric of [the only diety in the game]. He is something of a fop, and also has impeccable hair. I purposely left the gloss coat on his hair and metallic parts to represent this. I kicked this guy out quickly and had fun doing so, I think because there was no real pressure on me.
I started playing in a new 5E campaign run by one of my friends, and dug around in my minis box for characters for some of the other players. So far faces only, plus an undercoat for some metallics. The characters are members of an organization nicknamed “The Browncloaks,” so I gave them each a nice brown color on a prominent field – though neither of these miniatures actually has a cloak.
J’s dwarven cleric, played by “Aldon Oathkeeper – Paladin”, Stonehaven Miniatures
This guy has the trait “Impeccable Hair” – unfortunately this miniature is partially bald, but I will make sure to make his beard amazing.
Next up is E’s human paladin, played by “Duke Gerard” from Reaper Miniatures (Bones). He’s supposed to be older, so I have him salt-and-pepper hair and wrinkles. The forehead wrinkles look okay, but the other ones seem kind of weird.
Fulumbar is an exchange miniature for Sirithiel, also known as Project G.
Fulumbar is a plains dwarf, a race of dark-skinned dwarves that farm and hunt the vast plains on the other side of the Dwarf Lord Mountains, where humans and elves rarely venture. The plains dwarves recognize that not all treasure is found underground – wood, leather, fur, horn, barley and wheat are the precious materials the plains dwarves deal in. You didn’t think that the famous dwarven ale was made with plants grown underground, did you? Of course, it’s not shocking that you’ve never heard of plains dwarves before. The mountain dwarves are themselves notorious recluses and even the human towns near the mountains only see the occasional trader, prospector or adventurer. The plains dwarves also keep to themselves, though they’re just as fierce as any king under the mountain when provoked.
As for Fulumbar, why does he now travel in human lands? Though he was raised a farmer in the thorp of Bem Lodar, that idyllic life was brutally cut short when duergar raiders burned the village to the ground, killed half the inhabitants and carried off the rest. Fulumbar spent the next 20 years chasing the duergar, hunting down their raiding parties and freeing the captives they took from Bem Lodar, until only two remain unaccounted for – his wife and baby daughter, now a young dwarven lass he’s never met. He has followed the trail of blood and rumors of midnight attacks until they led him to the great human city of Dram. Will his quest finally come to end in the dungeons below Kings’ Valley Keep, or will this be another dead end?
Fulumbar is finished (minus a matte coat), though I might do some work on the base. It didn’t come out quite how I’d envisioned it, though I woul dneed to be careful not to draw attention away from the miniature.