Unlike most of the rest of my South Khador army, I used a black undercoat on this guy. It was mostly me being lazy since I was priming something else black. Compared to, say, Arlan Strangeways, the effect of the undercoat is obvious. I won’t be lazy in the future, although this does give me good insight into how to keep my “regular” Khador colors more on the red side. Also on the topic of “lazy,” I didn’t mix any color into his resin water, and it’s *too* clear. You actually have to kind of look at it to realize there’s anything there – good on the resin, bad on me.
Whew, that’s a lot of surface area to cover. I’ve also got the Stormwall variant coming, but I wanted to get this guy done before the end of the year for the Point-a-Day challenge.
Standard orangy-red South Khador color scheme. The big anvil on his chassis is made with styrene strips, while the shoulder-pad ones are freehand painted. Black is highlighted with P3 Coal Black. Lightning is white + GW blue glaze + white. Metal is VMA Chainmail Silver and VGA Steel, washed with GW Nuln Oil and drybrushed with VMC Oiled Steel. VGC Glorious Gold for the anvils, and P3 Bright Brass for the brass parts. Final highlights on the yellow metals added in some Vallejo Metal Medium.
Base is a Secret Weapon based “Blasted Wetlands” plus 2 part resin water. The pour had a couple issues, but went mostly okay. I used a bunch of washes on the base itself to give it a lot of variation. I also threw some plants and things in there so it wouldn’t look quite so empty. I also used the AK Interactive swamp gel around his feet (the lighter color under his left foot is actually some that I didn’t notice hadn’t finished drying yet).
My take on Lylyth 3 (minus the base, which I haven’t even started yet – but it’s the same base I used on the Throne)
The mammoth is a GW Thundertusk. There were lots of fun little details to paint, especially when I left most of the gross things from the kit off. As for the wounds, I figure this guy didn’t take very well to being blighted.
Pictures including base:
Khador’s Widowmakers are feared by all of her enemies. The marksmen triply so.
However, when the concept of “elite marksmen” was attempted to be explained to the natives of South Khador, they just didn’t get it. Not only did they throw their rank-and-file at the problem, they insisted on waving about giant flags, which while very patriotic, dramatically hindered their effectiveness as snipers.
(After purchasing an ebay lot, I found myself with 15 widowmaker scouts/marksmen. I was about to trade them away, when I realized I could use them as Long Gunners with a little bit of conversion. Sure they’re not tourney legal as Long Gunners, but it’s not like I participate in tournaments, and it’s not like my opponents would be any more confused than they already were.)
I was originally planning on spending a good amount of time on these models, but the first pass of glazes and paints over directional highlighting looked sufficiently good that I just kind of finished up the details and called them done. My favorite part is the “witcher” hair on the running one.
For those who are unfamiliar with Warmachine, yes, these two are basically ninjas. They can run right through enemy models without getting attacked, they can’t be attacked from more than 5″ away, and they’re a huge PITA to hit in melee.